Jack Hoefnagel

Portfolio Site
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  • Games
  • Websites / Apps
  • Bio
  • Contact
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  • Interface Research
  • Tangibility Project
  • Game Noir
  • Places

    A game about my happy places. Playable on Gamejolt [link]
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  • BeatBounce

    BeatBounce is a 4-player music game developed by Samuel Vonäsch, Aurelio Lucchesi, Jack Hoefnagel. The game as well as our custom built controller were developed in five days for the Social Sound Workshop in Zurich in February 2013. In BeatBounce four player fight against each other, each one trying to push the others of the platform and to be the last object standing. The movement is synchronized with the beat. – If you want to play BeatBounce right now go to the Play it! section and play it in your browser. – But if you want the real BeatBounce experience play it at a party with our custom made controller! Play a first version of the game here! Check out BeatBounceGame.com for more info
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  • Zombie Audio Shooter

    Audio-only zombie shooter prototype. Play it here: [link]  
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  • Moskito Beat

    WebGL, iOS & Android music game to teach kids to read sheet music http://www.moskitobeat.de/
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  • Bop’s Quest

    Bop's Quest is a game made for Hospital Records/Med School Drum&Bass artist Bop, made in collaboration with Samuel Vonäsch (Elephantatwork) Play the game here!
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  • Pace

    Pace is a game about saying goodbye where you choose when.. You can play it on your mobile phone at Itch.io - Pace (WebGL Mobile)

    "Pace tries to make the player aware of his/her own mortality and the mortality of loved ones. What stays after death, is the memory of loved ones, the memoria. Romans believed that the loved ones only had a good after-life as long as they were remembered. Mourning is a process of letting go and at the same time a process of treasuring memories. Pace is an attempt to create a digital space to trigger memories, to inspire to decelerate, to inspire to spend quality time with loved ones. Pace tries to create a little window to contemplation."

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  • Swerve (Tiny Wings 3D, work in progress)

    Playable here: [link] Started as a 3D version of Tiny Wings (accelerate by pressing down on slopes). Personal project, work in progress
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  • Halli Galli & Halli Clack

    Touch-screen (Windows, iOS & Android) versions of the boardgames Halli Galli & Halli Clack. Worked on game & interaction design, graphic design and animation, when I worked at Omnivision Studios.
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  • Tangibility Project

    The Tangibility Project is an initiative to explore virtual sensation on touch-screen devices. Go to the project page by clicking this link By developing interactive audio-visual applications for touch-screens with specific simulations of real-world touch interactions, this project strives to research some fundamental topics in somatosensory interactions with tangible interfaces.
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  • Interface Research (VR)

    This research has been set up in order to explore the strengths and weaknesses in new virtual reality hardware for interactive storytelling and gaming. Visit the project page here! By exploring various devices, researching interface theory, usability and game design theory, and by making prototypes that showcase this potential and possible pitfalls, we hope to provide guidelines for game designers and storytellers to create new, innovative games!
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